![]() To solve this problem, we implemented a nonlinear addition of constant damage. ![]() As we said earlier, the number of explosions that appear in the path of the squadron is limited, which on the one hand still leaves the flak bursts of ships strong enough but at the same time gives a chance to the planes to survive and not to see just a wall of "black" sky in front of them (read more here: Constant damage from a couple of ships is simply added up, resulting in excessive efficiency of any group of ships (given that flak now gives more air defense breaks). Some changes will affect the mechanics of constant air defense damage. Therefore, it should take at least a few days after each balance change before making preliminary conclusions. Statistics of combat effectiveness of CVs and other ships on the part of air defense is changing literally every day and only after some time will it stabilize. ![]() In addition, it should be understood that the gameplay has changed greatly, and players are still learning and adapting. For example, first we need to find the optimal balance of air defense and aircraft losses at each tier, and then, if individual aircraft carriers lose too many aircraft, we can individually increase the survivability (or, if the air defense of individual ships is too weak, it can be strengthened). The individual fine-tuning of the ships is out of the question for now. We are now at the stage of adjusting the balance between the classes and focussing on addressing specific issues (e.g. Balance settings, general to specific. ![]() ![]() Please remember that plans sometimes change: the information below is preliminary, the timeframe may move, and following your feedback and suggestions, some points may well be added a little later. As already noted, with such a big change in the game, it has been necessary to apply some corrections over a few updates, and now we will share our plans for the foreseeable future – up to 0.8.4. Today we will talk about the improvement of the new gameplay of aircraft carriers. ![]()
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